High-poly, ultra-realistic racing helmet model in Nico Rosberg 2014 style. The 3D model and texture is based on the helmet that he used during the Monaco Grand Prix in 2014.
If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 37 objects.
Mesh Totals (without NURMS subdivision):
Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x4096, the second one 2048x2048, so it's perfect for extreme closeups. The textures are in TGA 24bit format. The texture mask for the chrome parts is also included.
With the help of the included PSD templates you can make custom livery for the helmet.
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.