Male_head_bald

All Extended Uses
Included Formats
Blender
OBJ
Autodesk FBX
3DS
Other Files
M_head_eye_diffuse.png
M_head_eye_normal.png
M_head_eyebrow_diffuse.png
M_head_eyebrow_mask.png
M_head_eyebrow_normal.png
M_head_eyebrow_specular.png
M_head_hair_template.png
M_head_tex_nrm_01.png
M_head_tex_spec_01.png
male_head_bald.mtl
M_head_tex_diff_01a.png
3D Model Specifications
Product ID:1004730
Published:
Geometry:Polygonal
Polygons:22,725
Vertices:23,521
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2016
Currently sells 5 products
Achievements:
Unrated
Product Rating
Description
Male head bald, 35-55 years old.

Textures:

Head;

8K diffuse, normal & 2K specular.

Based of a combination of generated, photo reference and hand painted images.

Eyes and caruncula(tear ducts);

2K diffuse & normal.

Hand drawn pupil and iris, veins are based off photo reference.

Eyebrows;

2K diffuse, normal & specular.

Eye cornea & water;

No texture, the material is glass shader(included with .blend) with shadows disabled.

Teeth and gums are uv unwrapped and have a base colour applied which I believe is sufficient for most purposes except extreme close-ups.

Presentation images are taken in cycles renderer with subsurface scattering, normal & specular shader with basic 3 point lighting set-up.

Geometry;

Sized to real world scale (roughly 25x25x25cm)

Poly count is at sub-div level 1, as shown in images and recommended for best results.

Eyebrows are polygonal planes.

Eyelashes use particle system. I can only guarantee exact results in blender cycles, although base meshes are included for replication in other software. A low poly mesh conversion of eyelashes is also included.
Related Products
More Products by Artist