2007 - 2008 ZX-6R Kawasaki Ninja Sport Bike
The textures are contained in 7 unified UV Maps. They are all named correspondingly; Color, Reflection, Specular Color, Bump, Normal & Transparency. (There is also an additional color map.) This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for one vehicle... You may choose either JPEG or Photoshop format textures (.psd files are avaliable as an accompanying download) and the .psd files have many layers, so you can easily edit the included graphics or colors— this includes a hand painted occlusion layer and a calculated occlusion layer which can be easily turned off if you desire. The resolution of the textures is 4096 x 4096 pixels and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'
This is my first model to include both Bump Textures and Normal Textures.
The surfaces are double sided so you can use a single sided rendering option in your software if you need to. (aka: back face culling)
When Subdivided once, the poly and point counts are as follows:
Only certain parts of the model should be subdivided and they are suffixed with _SUBD in the files themselves.
The native format is the Cinema 4D file.
The Maya and Cinema4D formats have 2 custom attributes available when the bike is selected. One slider will control the handlebars turning, and the other will take the bike from an upright neutral stance and gently place it on the kickstand. For other formats, the bike is included in a neutral position. The Maya and Cinema4D formats have correct pivot points for animation and they are divided as follows... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Kickstand, Front Wheel and Rear Wheel. All of the other formats have this breakdown as well.
All of the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)
The preview images were rendered with Cinema 4D R12, using the advanced renderer.
No 3rd party plugins are required.
This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so 60° would be the optimal setting in your 3D software.