3d model of kawasaki ninja - 2007 - 2008 ZX-6R Kawasaki Ninja by Jamie Hamel Smith

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2007 - 2008 ZX-6R Kawasaki Ninja by Jamie Hamel Smith Product ID: 417819
KEYWORDS: race japanese sport super bike motor cycle motorbike motorcycle sportbike ninja kawasaki speed fast ama superbike 600cc zx6r zx-6r 636 gp motogp
CATEGORIES:  3D Models > Vehicle > Motorcycle > Sport
The new Kawasaki Ninja is the best looking Ninja ever! This model supports Subdivision to smooth most of the parts so it's suitable for print as well as real time work. With Occlusion and Normal Maps, it's a future-ready model.
Description
The textures are contained in 7 unified UV Maps. They are all named correspondingly; Color, Reflection, Specular Color, Bump, Normal & Transparency. (There is also an additional color map.) This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for one vehicle... You may choose either JPEG or Photoshop format textures (.psd files are avaliable as an accompanying download) and the .psd files have many layers, so you can easily edit the included graphics or colors— this includes a hand painted occlusion layer and a calculated occlusion layer which can be easily turned off if you desire. The resolution of the textures is 4096 x 4096 pixels and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'

This is my first model to include both Bump Textures and Normal Textures. The Normal Map looks great in my opinion :-)

The surfaces are double sided so you can use a single sided rendering option in your software if you need to. (aka: back face culling)

When Subdivided once, the poly and point counts are as follows:
166,879 Points
158,289 Polys
Only certain parts of the model should be subdivided and they are suffixed with _SUBD in the files themselves.


The Maya and Cinema4D formats have 2 custom attributes available when the bike is selected. One slider will control the handlebars turning, and the other will take the bike from an upright neutral stance and gently place it on the kickstand. For other formats, the bike is included in a neutral position. The Maya and Cinema4D formats have correct pivot points for animation and they are divided as follows... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Kickstand, Front Wheel and Rear Wheel. All of the other formats have this breakdown as well.

All of the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)

Technical Note:
This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so 60° would be the optimal setting in your 3D software.

Previews
ninja_zx6r_08_VR.mov
Quicktime VR Object Preview 4.9 MB   
Accompanying Product Files
These files are accessible only upon purchase of this product. (User must be logged in)
zx-6r_PSD_Textures.zip
2008 ZX-6R Photoshop Textures with Layers 93 MB   
$ 129.00
Available Delivery Formats:
Download Only
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Available File Formats
Cinema 4D 10 ( .c4d )
10.0 MB
Collada ( .dae )
10 MB
Kaydara FBX ( .fbx )
18 MB
Maya 8.5 ( .ma, .mb )
11 MB
Maya 2008 ( .ma, .mb )
11 MB
OBJ ( .obj )
14 MB
Need help with format conversion?
Product Specifications
Media Type:3D Models
Published:Aug 24, 2008
Geometry:Subdivision
Polygons:45,866
Vertices:49,144
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
Rating: 
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