LG Nexus 4 E960

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "lg", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 V-Ray 2.0
3DS
Other
AutoCAD drawing
DXF
OBJ

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3D Model Specifications
Product ID:712969
Published:
Geometry:Polygonal
Polygons:1,675
Vertices:1,872
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since April 2012
Currently sells 382 products
Achievements:
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "lg", is not affiliated with or endorsed by the original rights holders.

Description
Realistic (copy) 3d model of Google Nexus 4.

- detailed enough for close-up renders

- Two *max files included Standard materials and V ray materials


- not co laps smooth modified

- archives (3ds, obj, fbx, lwo, c4d, mb) contain smoothing model and initial

- apply the Smooth modifier with a parameter to obtain the desired level of detail

- Big size textures *.jpeg format included 3800*1900 pix

- file format - max2009, 3ds, obj, fbx, lwo, c4d, mb included

- original file format - max 2009

- to all objects and materials in a scene names are appropriated

- real world size (system units - mm)

- coordinates of the location of the model in space (x0, y0, z0)

- files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)

- realistic render (*.tiff format, alpha channel) included


The model is completely ready for use visualization in 3ds max.

All previews rendered 3ds max Vray.

In formats c4d, 3ds, lwo, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders.
In these formats, shaders need to be edited for the new studio for the final rendering.
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