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2012 Subaru Impreza Sedan

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'subaru' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 30, 2011
CheckMate Pro Certified
3ds Max 7 Native Default Scanline
3ds Max 7 Native Brazil 2.1
Cinema 4D 9.6 Native Default Scanline
Softimage 7.5 Native Default Scanline
Lightwave 9.3 Native Default Scanline
Maya 7.0 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:628792
Published:
Geometry:Polygonal Quads/Tris
Polygons:119,231
Vertices:134,884
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 165 products
Achievements:
1 Rating Submitted
Product Rating
Description
High detailed 3D model of 2012 Subaru Impreza Sedan with interior.

Main features:

   - Originally created with 3ds Max 7.0
   - Two .max files with Brazil and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   - Separate objects like body, wheels and doors. Total number of objects is 27. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 10 textures, which vary in resolution from 16x16px to 1844x1844px
   - Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:

   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 119,231 faces and 134,884 vertices
       • MeshSmooth level 1: 416,632 faces and 446,676 vertices
       • MeshSmooth level 2: 1,522,588 faces and 1,577,190 vertices

   - .c4d, .lwo, .scn, .mb and .obj formats:
       • low: 119,231 faces and 134,882 vertices
       • medium: 416,632 faces and 446,674 vertices
       • high: 1,522,588 faces and 1,577,188 vertices

   - .3ds format:
       • low: 235,233 faces and 137,952 vertices
       • medium: 832,625 faces and 454,140 vertices
       • high: 3,044,537 faces and 1,621,123 vertices
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