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Kia Sportage 2011

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'kia' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 26, 2011
CheckMate Lite Certified
3ds Max 7 Std Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Lightwave 6.0 Native Default Scanline
3ds Max 7 Brz.V2.1 Native Brazil 2
Other Formats
3DS Default Scanline
OBJ Default Scanline
3D Model Specifications
Product ID:567535
Published:
Geometry:Polygonal Ngons used
Polygons:76,000
Vertices:89,300
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 177 products
Achievements:
3 Ratings Submitted
Product Rating
Categories
Description
High detailed 3d model of 2011 Kia Sportage with interior.

Main features:
   » Two .max files with Brazil and Standard 3ds Max materials
   » Meshsmooth is still in the history for .max format (meshsmooth level 1 is set by default)
   » Separate objects like body, wheels and doors. All objects are intelligently named
   » Doors can be opened
   » Unit system is set to metric. The dimensions are real
   » All textures and materials are included and assigned
   » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   » Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)
   » Taillights were created using hi-res texture; they are not completely 3d, but give a very qualitative result even for close-up render

Special notes:
   » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads
   » .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   » .max format:
       • no MeshSmooth: 76,000 faces and 89,300 vertices
       • MeshSmooth level 1: 297,300 faces and 325,600 vertices
       • MeshSmooth level 2: 862,400 faces and 910,900 vertices

   » .obj, .c4d and .lwo formats:
       • low: 76,800 faces and 80,500 vertices
       • medium: 297,300 faces and 312,800 vertices
       • high: 862,500 faces and 893,200 vertices

   » .3ds format:
       • low: 148,700 faces and 84,700 vertices
       • medium: 594,600 faces and 321,300 vertices
       • high: 1,724,800 faces and 913,300 vertices
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