High detailed 3d model of 2011 Kia Sportage with interior.
Main features: » Two .max files with Brazil and Standard 3ds Max materials » Meshsmooth is still in the history for .max format (meshsmooth level 1 is set by default) » Separate objects like body, wheels and doors. All objects are intelligently named » Doors can be opened » Unit system is set to metric. The dimensions are real » All textures and materials are included and assigned » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures » Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used) » Taillights were created using hi-res texture; they are not completely 3d, but give a very qualitative result even for close-up render
Special notes: » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads » .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required
» .max format: • no MeshSmooth: 76,000 faces and 89,300 vertices • MeshSmooth level 1: 297,300 faces and 325,600 vertices • MeshSmooth level 2: 862,400 faces and 910,900 vertices
» .obj, .c4d and .lwo formats: • low: 76,800 faces and 80,500 vertices • medium: 297,300 faces and 312,800 vertices • high: 862,500 faces and 893,200 vertices
» .3ds format: • low: 148,700 faces and 84,700 vertices • medium: 594,600 faces and 321,300 vertices • high: 1,724,800 faces and 913,300 vertices
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