3d model oak tree hq - Oak tree HQ model... by EvgenBaz

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Oak tree HQ model
$39.00
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
3d model oak tree hq - Oak tree HQ model... by EvgenBaz
Ultra high quality 3d model oak tree for 3dsmax 2010 and vray
with realistic translucent materials and high resolution textures
for close-up views.
______________________________________
This package contains TWO tree models:

- HQ(6 millions polys) Ultra high production quality oak model for close up
- LQ(1.5 million polys) Middle quality oak tree model for medium shots and massive forests

and also:
-Necessary HQ textures for tree (bark and leave texture)
-Optimized vray light setup (like on thumbnails) with vraySun and fast GI
-OBJ files for any other 3d package
______________________________________

Specification:
-Real scale model - Height: 13.8 meters
-Photorealistic hand-made bark and leaves textures
(also usable for dispacement for higher quality and detalisation)
-Smooth blend transitions between trunk and branches with proper UV mapping
-High detalisation of every branch level: from trunk to leave
-Included translucent materials for vray
-Light setup included
-LQ tree model's leaves would be textured using textures of leaves with Alpha-channel.
-Leave texture in *.PNG with alpha-channel

IMPORTANT:
This models should be used as VrayProxy with Vray and mrProxy with mentalray
for better memory optimization.
For Vray:
--Render Setup window>settings>System>Raycaster params>Dynamic memory limit should be at lest 2300mb
--Render Setup window>settings>System>Raycaster params>Defaut geometry should be dynamic or auto
For Mental Ray:
--Render Setup window>Renderer>Scanline should be OFF
--Render Setup window>Renderer>Raytrace acceleration method: BSP 2
--Render Setup window>Processing>Use Placeholder Objects should be ON



If you would like to have any wood or plant model, please feel free to contact me.
Author: Evgen3d. Experienced environment 3dartist with +10 years work experience
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Product File Downloads
3ds Max 2010 (.max)  42 MB
3ds Max 2010 (.max)  11 MB
Other (See Notes)  8.8 MB
3ds Max 2010 (.max)  244 KB
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Product ID:603195
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,873,235
Vertices:1,345,197
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Product Rating
3 Ratings Submitted
Ebee2
Sep 23, 2011
UV Mapping of the trunk (or maybe it's the bark bitmap settings?) does not look the same as in the samples. Also the roots don't seem turbosmooth-friendly. Opened in 3ds max 2012.
tmcgarvey
Jan 19, 2013
the renders shown here look good but the files are different. the mapping is off and there are no obj files although the description says that there are. sadly, this is the case with many of the models on this site. They look god but can''t be used.