Football Player Black Male

All Extended Uses
Included Formats
May 20, 2013
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
3ds Max 2010 Native Default Scanline
Other Files
Manual_Football_Player_Black_Male.pdf
Rig, facial morphs manual
Football_Players_PSD_originals.zip
PSD originals of uniform textures
3D Model Specifications
Product ID:710775
Published:
Geometry:Polygonal Quads/Tris
Polygons:20,750
Vertices:22,454
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2012
Currently sells 53 products
Achievements:
11 Ratings Submitted
Product Rating
Description
This is a concept 3D model of football player character (Rigged + Facial animation).

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


....::: GENERAL INFORMATION :::....

This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

Model is built to real-world scale. Units used: Centimeters. The character is 190 cm tall.

The character has one haircut created with Hair&Fur. Hair&Fur plug-in required.

All preview images rendered with VRay (information about rendering time you can find below).

You can download a manual describing how to set the character in pose, control facial animation and render under 'Other files'.


....::: TEXTURES :::....

Total number of textures is 33. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG. Total size of all textures is 65 MB.
PSD originals of uniform textures are available for download under 'Other files'.


....::: RIG AND FACIAL ANIMATION :::....

The character is rigged and skinned (Biped + Skin).
Facial animation controlled by Morpher modifier. Morpher is wired to viewport sliders. Facial animation is controlled with 30 morph targets. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger; fright; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately); eyes close; eyes widely open; eyes iris (pupil size).
The model has no animation keys set up, but can be easily animated with assigned morph targets and bips. You can also import data obtained through Motion Capture.


....::: POLYCOUNTS :::....

Total polycount of the scene with subdivision turned off for all objects: 20750 faces, 22454 vertices.
Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.


....::: RENDERING TIME :::....

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 25 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 01 sec


If you have any questions concerning the product or you need further support please contact via support ticket.
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