Welcome to the new look of TurboSquid. To switch to the Classic site, click the link in the Footer.

Medieval Town Mass Model St02

All Extended Uses
Included Formats
3ds Max 7 mental ray
Lightwave 6.5 Default Scanline
Softimage 8 Default Scanline
Maya 7 mental ray
Collada
OBJ
Autodesk FBX
3D Model Specifications
Product ID:595091
Published:
Geometry:Polygonal
Polygons:1,069,387
Vertices:1,060,104
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since September 2002
Currently sells 1649 products
Achievements:
1 Rating Submitted
Product Rating
Description
Extensive parametricaly generated medieval town. Over 1250 unique building models laid out in a realistic 'organicaly grown' manner. This is the untextured mass-model version of this set. Outstanding poly efficiency for this level of scale and detail.

Set includes road network, trees/foliage, plus a vast range of buildings. Polygon detail ideal for use in games or sims. Max version (v7 or above) includes render set-up ready to recreate preview images 'out of the box'.

Part of a huge linked collection available from ES3DStudios. Scripts used to generate this model can be applied to an arbitrary road network of your choice, or designed to fit a landscape to quickly create an environment of any design (hills, valleys, rivers etc.)

Range of characters and vehicles also available. Many more linked sets available from ES3DStudios in all common 3D formats. Click 'ES3DStudios' for full sellection.

All renders shown here created with the 3DSMax scanline renderer. Max and Maya versions checked in native 3D application. Modeled predominately in tris. quoted poly count is for triangles.

Please Note: A single white outline texture has been face-mapped onto each poly to help illustrate mesh detail in the renders.

A fully utextured version of this set is also available at an increased price (TS I.D. 595044)


-----------------------

Medieval towns tended to grow around areas where people could easily meet, such as crossroads or rivers. Village people came to towns to trade. Those who were in charge of a town had to do what was needed to ensure that their town was safe. Many towns had large fences built around them and the gates of these fences were locked at night to keep out undesirables. Cities such as York and Canterbury had city walls that served the same purpose - but a town would not have had enough wealth to build such an expensive protection.

A successful town attracted many merchants to it. Many towns were owned by a lord and it was in his interest to ensure that his town was popular with merchants as they paid tax. The more merchants in a town, the more tax a lord could collect. Taxes were collected by a sheriff. As many people could not read or write, the system was open to abuse and corruption. This is why many people in towns wanted to get a charter.

A charter gave people in a town certain rights that were clearly stated in the charter that town had. Many charters gave towns the right to collect their own taxes thus removing corrupt sheriffs from doing so. It was also common for a town to ask for its own law court so that legal problems could be settled quickly.


----------------
----------------
Related Products
More Products by Artist