This is a low-poly mech battle machine. Meant for game use, it has a low triangle count. All hidden faces have been deleted, further reducing the number of triangle. I modeled it from scratch, so it took a long time, but there are no bugs. Pivot points have been set at the joints, and forward kinematics have been set up. All parts are editable meshes and posable, including the canopy. There is another max file included, with the original editable poly objects. An animation with the mech running is available for you to preview, along with the animated Max file. No textures on this one, but basic Max materials are defined. Poly count is in triangles.