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Lion (2) (ANIMATED) (FUR)

All Extended Uses
Included Formats
Sep 18, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
Previews
3D Model Specifications
Product ID:690723
Published:
Geometry:Polygonal Quads only
Polygons:13,502
Vertices:13,791
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High-detailed, realistic lion; FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
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This model has been modeled with a clean topology based on quads and loops. It is RIGGED, ANIMATED and smoothable.
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Eyeballs, teeth, tongue and gum are included and modeled separately.
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The model is provided with high resolution (4k) textures (main color maps are.TGA):
body color- 4096x4096
body specular - 4096x4096
body normal- 4096x4096
eyeball color - 1024x1024
mouth color -1024x1024
mouth specular- 1024x1024
mouth normal- 1024x1024

This pack includes all the following formats:

.ma (Maya 2011 ascii)

The Maya 2011 format is ready to render exactly as you see above with mental ray and shave and haircut settings.
The Maya 2011 format is set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma) polycount (quads) (including eyeballs/teeth/tongue/gum): 13, 502
The main lion mesh is 8702

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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 8 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--11 different hair systems for a total of about 520k hair prims (various multistrand setup)

*Please always use an updated Shave and a haircut release to avoid rendering issues.

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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Ears and jaw have controls and eye blinking included (main ctrl).
-Angry blendshape included in the rig (main ctrl - have a look at the walk/angry animation preview)
5 animation sets have been included in separate Maya files (referenced to the main rig) to make them easier to use:

-RUN - 72 frames
-WALK - 17 frames
-JUMP - 67 frames
-WALK /ANGRY – 144 frames
-MGM style – 119 frames

NO POSTWORK ON THESE RENDERS (mental ray)
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