High-detailed, realistic lion cub;FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
This model has been modeled with a clean topology based on quads and loops.It is RIGGED, ANIMATED and smoothable.
Eyeballs, teeth, tongue and gum are included and modeled separately.
The model is provided with high resolution (4k) textures (main color maps are.TGA):
body color- 4096x4096
body specular - 4096x4096
body normal- 4096x4096
eyeball color - 1024x1024
mouth color -1024x1024
mouth specular- 1024x1024
mouth normal- 1024x1024
This pack includes all the following formats:
.mb (Maya 2011 binary)
.ma (Maya 2011 ascii)
The Maya 2011 formats are ready to render exactly as you see above with mental ray and shave and haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma/mb), polycount (quads) (including eyeballs/teeth/tongue/gum): 12, 980
The main lion mesh is 8180
SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 8 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--8 different hair systems for a total of about 625k hair prims (various multistrand setup)
The Shave and Haircut Fur is included in each Maya 2011 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (Maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard pose
RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Ears and jaw have controls.
3 animation sets have been included in separate maya files (referenced to the main rig) to make them easier to use:
-walkRef - 36 frames - loop
-runRef - 17 frames - loop
-actingRef - 130 frames (walk and sit)
NO POSTWORK ON THESE RENDERS (mental ray)