Light Fixture 06

All Extended Uses
Included Formats
3ds Max 2013 Default Scanline
Autodesk FBX
OBJ
3D Model Specifications
Product ID:810517
Published:
Geometry:Polygonal Quads/Tris
Polygons:340
Vertices:332
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 187 products
Achievements:
Unrated
Product Rating
Description
Light Fixture is intended for game/real time/background use.

This model is not intended for subdivision.

This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders and wireframes were done in Marmoset Toolbag 2.

||SPECS||

Low Poly Model (1 Object)

• lightfixture06

|| Geometry ||
• 632 Total Tris
• 340 Total Polys
• 332 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:15'' x L:62' x H:5''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in the Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013

|| Textures ||

• 1024x1024 diffuse, specular, gloss, AO (ambient occlusion), normal and (optional) emissive textures
• Textures in .tga format
• Model texture paths are stripped
• The model can be switched between 'ON' and 'OFF' states by toggling the emissive texture.

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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