Light Fixture 04

All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:758005
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,096
Vertices:1,123
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 250 products
Achievements:
Unrated
Product Rating
Description
Light Fixture 04 is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2.


||SPECS||

Low Poly Model (1 Object)

-lightfixture04

-2133 Total Tris
-1096 Total Polys
-1123 Total Verts

A lower level of detail (LOD) model is also included, which reduces the poly count to 538.


Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 8'' x 6'' x 15''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

1024x1024 diffuse, specular, gloss, normal, emissive and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped


* Note that the glass will probably need to use a separate material if imported into a video game engine in order for transparency to work properly.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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