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LG Optimus G Pro E985 Black

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'lg' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 6, 2013
CheckMate Pro Certified
3ds Max 9.0 Native V-Ray Adv1.5RC3
3ds Max 9.0 Native Default Scanline
Cinema 4D R11 Native Default Scanline
Other Formats
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:742667
Published:
Geometry:Polygonal Quads/Tris
Polygons:13,200
Vertices:14,274
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since June 2010
Currently sells 359 products
Achievements:
5 Ratings Submitted
Product Rating
Description
High Detailed LG Optimus G Pro E985 Black Cellphone model with TurboSmooth modifier.
The main format is 3ds max 9.max, also available in many formats.

Formats:
* 3ds Max 9.0 V-Ray (2 files- single and group)
* 3ds Max 9.0 Standard
* Cinema 4D R11
* 3ds
* obj and
* fbx

The main format is 3ds max 9.max.
3ds Max 9.0 V-Ray and Standard material scene are included into individual archive.
All textures, Materials and HDRI map are included.

.c4d and .fbx formats contains medium high-poly.
.3ds and obj format comes from low poly.
Except HDRI all textures included separately for all formats into each zipped folder.
Other formats may vary slightly depending on your software.

Poly Count :
With TurboSmooth OFF = 13222
With TurboSmooth ON = 52042 (Iterations=1)
With TurboSmooth ON = 208168 (Iterations=2)

Geometry:
Clean, polygonal, edge-loop, quads/tris based and smoothable (Subdivision ready) poly geometry.
Tris = 846 = 6.40%
Quads = 12376 = 93.60%
NGons = 0 = 0%

Final images rendered with V-Ray Adv1.5RC3.
No Photoshop or compositing used, Product is ready to render out-of-the-box.
V-Ray Light and camera are included in the file.

Model built to real-world scale.
Model is placed to 0,0,0 scene coordinates.
Objects are grouped for easy selection
Every parts of the model named properly.
Texture and material names correspond to model name.
The model is efficiently UV unwrapped.
Non-overlapping UV's are applied where it is necessary .

Texture resolution:
01. back_black_diffuse: 2048 X 2048
02. camera_bump: 1024 X 1024
03. mid_black_diffuse: 2048 X 2048
04. screen: 613 X 1090

Texture format: JPEG (.jpg)
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