This is a 3d model of infantry land mine PMK-40, used by Soviet Army in early '40.
This model is suitable for use in games and realtime visualizations.
This model is a replica of a real object.
Originally created with 3ds Max 2012.
PBR Ready (Metalness/Roughness workflow).
Ready to use in Unity Engine.
Ready to use in Unreal Engine 4.
- 1 object
- only tris and quads; there're no ngons.
- 1 material.
- 1 UV Layout.
Total texture count - 6 :
T_PMK_40_A.tga - Albedo
T_PMK_40_AO.tga - Ambient Occlusion
T_PMK_40_M.tga - Metalness
T_PMK_40_R.tga - Roughness
T_PMK_40_N.tga - Normal.
T_PMK_40_P.tga - special 'Packed texture' for UE4 which contains Metalness, Roughness and Normals in RGB channels.
- All textures have 2Kx1K resolution.
- All textures are TGA.
Model is built to real-world scale.
Units used: Centimeters.
Model dimensions is 7cm Diameter and
Preview images are rendered with Marmoset Toolbag 2.08 . An example of Scanline render is marked in presentation images.
This model fully unwrapped with overlapping of duplicating parts.
This product includes an FBX and OBJ file format (separate downloads).
NOTE: Due to difference in specifications of OpenGL and DirectX for Normal Maps you might need to invert Normal Map Green channel.
There're no LODs in this version.
There're no collision objects.
Check out free promotional download archive with Marmoset Viewer file for an interactive presentation. Just run PMK-40.html