This model includes detailed and anatomically correct Human Skin Cross Section including: Skin Surface, Epidermis, Stratum Corneum,Stratus Spinosum, Stratus Basale, Dermis, Adipose Tissue, Sweat Gland, Pores, Skin Veins and Arteries, Capillaries, Nerves, Different Nerves Ending such Free Nerve Ending, Pacinian Corpuscle, Meissners Corpuscle, Ruffinis ending, then Hair Follicle, Hair Bulb and Hair Shaft, Sebaceous Gland and Arrector Pili Muscle.
Most of the elements can be used as separate for close-up shots or as part of the entire cross section.
The model is based on real images and anatomy books. The entire geometry is very clean. It is all polygonal geometry with most quads. Everything is grouped and named correctly for easy selection and manipulation. It has enough poly definition for close-up shots and it can be easily smoothed further.
The textures are all 1k with few exceptions. Most of them are tillable. There are total of 18 textures used for this scene and all of them have bump map version included.
The lighting and render is done in maya 2011 using mental ray. All other formats include the geometry, default shaders and textures. Maya setup uses Sub Surface Scattering to get the flashy look. The render is rock solid and it takes about 10 minutes per frame on i5 machine (for the preview 1200x1200 image) which makes it usable for Animations. No Global Illumination or Final Gathering used. The renders from the preview are not edited in any way in post, so what you see is what you get.