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Human Anatomy - Eye Section

All Extended Uses
Included Formats
Jan 3, 2014
CheckMate Pro Certified
3ds Max 2014 Native V-Ray 2.40
3ds Max 2011 Native V-Ray 2.40
3ds Max 2014 Native Default Scanline 2014
3ds Max 2011 Native Default Scanline 2011
Other Formats
Autodesk FBX 2006
OBJ 2014
3D Model Specifications
Product ID:677870
Published:
Geometry:Polygonal Quads/Tris
Polygons:28,085
Vertices:28,306
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since June 2012
Currently sells 19 products
Achievements:
Unrated
Product Rating
Description
This is a realistic model of a human eye section. It is low poly with meshsmooth modifier on top.

There is two main divisions; left side of human eye and the right side of human eye. In both sides of the eye there are:
Sclera
Retina
Iris
Chloroid
Lens
Cornea
Upper muscles
Lower muscles
Middle muscles

For special purpose there are some elements that are beside left and right side in whole elements as well.

Cornea
Lens
Eye ligaments (ciliary muscles)
Anterior chamber

Objects are linked in to left and right dummy object.

Two transparent textures with names are included.

Materials are V -Ray and procedures that comes with 3ds Max. They are full adjustable so you can get any color you wish - this is for v1 model V2 model use real textures.

Note:
The original model was refined to meet V2 Pro Certificate and because of easier texture conversion all materials are now textured with diffuse and bump slot. Textures Are 2048x2048 px hand made (not photographed)

The original model is prepared with V-Ray materials but another instance is made with standard materials.

Both V-Ray and Standard version was saved in 3Ds Max 2011 version as well.

The exported model in .OBJ .FBX format use baked textures with single automatic UWV channel as well for easier material conversions.
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