This is a realistic model of a human eye section. It is low poly with meshsmooth modifier on top.
There is two main divisions; left side of human eye and the right side of human eye. In both sides of the eye there are:
For special purpose there are some elements that are beside left and right side in whole elements as well.
Eye ligaments (ciliary muscles)
Objects are linked in to left and right dummy object.
Two transparent textures with names are included.
Materials are V -Ray and procedures that comes with 3ds Max. They are full adjustable so you can get any color you wish - this is for v1 model V2 model use real textures.
The original model was refined to meet V2 Pro Certificate and because of easier texture conversion all materials are now textured with diffuse and bump slot. Textures Are 2048x2048 px hand made (not photographed)
The original model is prepared with V-Ray materials but another instance is made with standard materials.
Both V-Ray and Standard version was saved in 3Ds Max 2011 version as well.
The exported model in .OBJ .FBX format use baked textures with single automatic UWV channel as well for easier material conversions.