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HTC Vivid / Raider 4G

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'htc' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC 5
3DS 2008
Autodesk FBX 2008
OBJ 2008
3D Model Specifications
Product ID:640627
Published:
Geometry:Subdivision
Polygons:69,835
Vertices:80,648
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2009
Currently sells 446 products
Achievements:
Unrated
Product Rating
Description
HTC Vivid / Raider 4G Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.

HTC_Vivid_Raider_4G_max.zip contains 4 .max files:

1:HTC_Raider_4G_black.max
Studio render of HTC Raider 4G - Black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

2:HTC_Vivid_render_Vray.max
The preview scene.
HTC Vivid - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

3:HTC_Vivid_turntable.max
Vray turntable animation scene of HTC Vivid - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

4:HTC_Vivid_White_color.max
Studio render of HTC Vivid - White color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.


In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 80648 vertices, 69835 polygons.
With Turbosmooth on=2 : 357513 vertices, 627276 polygons.
All textures are in .tga format.
The preview images are from the second preview vray scene.
HTC Vivid and HTC Raider 4G have the same geometry.
The difference is only in the front HTC and back Google logo.

NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.

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