Honda CBR 1000RR Fireblade 2008

Editorial Uses Only
The intellectual property depicted in this model, including the brand "honda racing corporation", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Maya 2008 mental ray
3ds Max 2008 mental ray
Other Files
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 TGA
4096x4096 PSD
4096x4096 PSD
4096x4096 PSD
4096x4096 PSD
3D Model Specifications
Product ID:429930
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2007
Currently sells 4 products
1 Rating Submitted
Product Rating
This is the 2008 Honda CBR 1000RR Fireblade.

The overall bike design is very clean, but some of the parts are very twisty and it took quite a time in manually measuring it to get the right shape. The model has a good detail and correct proportions. With its 45000 faces (85000 triangles) the model is in the middle between a game and a very detailed high polygonal model. You will find detail in the more important areas while the parts in the areas with less attention are simplified. Smoothing some of the bike parts will result in finer renders.
You can easily make a low poly version by cutting the loops used for correct smoothing and simplifying some parts. This way you will get a game model with right proportions.

The setup of the Maya and 3D Max scenes are with Mental ray materials.
The textures are NOT made only for Mental ray materials.
When you open the scenes and load the textures renders will be the same as the pictures above.

The 2008 Honda CBR 1000RR Fireblade package consists of:

3D files:

Maya 8.5 file
3D Max 9 file
OBJ file

Textures (4096x4096):

Diffuse – five different color combinations.
Reflectivity Glossiness
Ambient occlusion

The PSD file with all layers - it is a RAR archive split to four parts; if you can not extract the RAR file you can download some of the free archivers available on the internet.

You can use the textures with the conventional materials. You can use the Reflectivity Glossiness for Specular map.

Enjoy! :)

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