Grey Alien model.
(rigged version in my products)
Model is ready for rigging and suitable for use in games, real-time apps, broadcast, high-res film close-ups, advertising, as basemesh for sculpting etc.
|| TOPOLOGY ||
Clean topology with mostly quad polygons.
There are only 4 triangles on knees for better deformation and few triangles in the hole of the eye.
Hipoly Eyes have triangles in the center and lowpoly Eyes are triangulated.
Inside of the mouth is modeled but tongue, gums or teeth are NOT included.
Included are 2 model version ( 'Body' and 'Suit' ) with same topology and UVs only feet part is different.
|| OBJECTS ||
Alien Body version - 3 552 polys / 7 056 tris / 3 530 verts
Alien Suit version - 3 390 polys / 6 744 tris / 3 374 verts
Eyes Hipoly 2x - 512 polys / 960 tris / 482 verts
Eyes Lowpoly - 90 polys / 90 tris / 62 verts
|| RENDERING ||
Only Standard materials used.
All preview images are rendered with Mental Ray Renderer, images with Unity logo are screenshots from Unity 5.
Product is ready to render out-of-the-box. Lights, background and camera are included in the file.
Fast render times ~ 1 min.
|| TEXTURES ||
2048x2048 TGA textures for each model version:
- Ambient occlusion
- Normal tangent space
- Normal object space
2048x2048 TIFF 16bit displacement textures for each model version.
4096 x 4096 PSD (non-merged layers) Editable Source Texture files for diffuse (albedo), normals, specular and displacement are included as separate download.
|| GENERAL ||
Model is built to real-world scale.
Units used: Centimeters. Model is 140 centimeters tall.
Scene objects are properly named and organized by layers.
|| Morph targets (blend shapes) ||
3 morph targets for Eyes Closed, Mouth Open and Idle Pose are included for each body version.
|| FBX & OBJ ||
Only basic materials are included in Obj and FBX files.