3D model of Gorilla created in Maya 2013.
Model fully rigged and ready for animation. FBIK skeleton used for rig + custom controllers.
Please watch attached video with rig preview.
Easy to use with Autodesk MotionBuilder.
No third party plugins were used, fur created with standard Maya tools.
FIXING FUR MAPS PATH
Create new project. Copy .mb files to ‘scenes’ folder, textures to ‘sourceimages’ folder and owerwrite ‘renderData’ folder from archive to project’s folder.
Sometimes Maya not update relative path’ for fur maps and automatically convert them to absolute, you need to check and fix them manually.
In Attribute Editor open Fur properties.
Expand: Details -> Base Color -> Maps
Click on path and delete everything before renderData - this will make file path relative.
Scroll down and repeat this operation for all fur maps
Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder.
Model Exported to .fbx format.
Faces: 17882 (33814 with blendshapes)
Vertices: 18219 (34237 with blendshapes)