This environment pack consists of multiple environment props and building pieces. Each object is built
with a modular approach in mind. This quick guide is intended to give an overview of the pack as well
as some useful tips to getting started on your environment.
Each object adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to
quickly find pieces within the scene. The scale number is set as a constant square, taking into account
the largest side of the object in grid units for easier placement within the scene. For example, a small
sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of
different scales is with the descriptor section of the name. Objects with variable size will fall under
Large, Med, or Small.
You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left
blank, to accommodate custom banner emblems and factions.
2048x2048 Targa Sheet (32 Bit)
48 object count (including variations)