|Cinema 4D 9.6||
|Cinema 4D 12||
|3ds Max 8||
|Autodesk FBX 2010|
The surfaces are double sided so you can use a single sided rendering option in your software if you need to. (aka: back face culling)
The Cinema 4D users that purchase the native (c4d) format of this model will have access to an Xpresso Slider in the Attributes Manager when the bike is selected. It controls the handle-bars rotation. For the other formats, the bike is included in a neutral 'pose' and a parked 'pose'. The Maya, C4D, XSI and MAX formats have correct pivot points for animation and they are divided as follows... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Race Stand, Front Wheel and Rear Wheel. All of the other formats have this breakdown as well.
All of the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)