Triumph Daytona 675 Sport Bike - Race Version

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'triumph' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Aug 29, 2011
CheckMate Lite Certified
Cinema 4D 9.6 Native Advanced Render
Cinema 4D 12 Native Advanced Render
Maya 2008 Native mental ray
3ds Max 8 Native Default Scanline
Other Formats
Collada 1.4.1
Autodesk FBX 2010
OBJ
VRML 2
Other Files
Race Daytona Photoshop Textures.zip
Photoshop Format Textures
3D Model Specifications
Product ID:343894
Published:
Geometry:Polygonal Quads/Tris
Polygons:50,669
Vertices:51,686
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2002
Currently sells 41 products
Achievements:
4 Ratings Submitted
Product Rating
Description
The textures for each of the included paint-jobs are contained in 5 unified UV Maps for each paintjob. They are all named correspondingly; Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for a simple vehicle... You may choose either JPEG or Photoshop format textures (Avaliable as an accompanying download) and the PSD files have many layers, so you can easily edit the included graphics or colors— this includes a hand painted occlusion layer which can be easily turned off if you desire. The resolution of the textures is 4096 x 4096 pixels and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'

The surfaces are double sided so you can use a single sided rendering option in your software if you need to. (aka: back face culling)

The Cinema 4D users that purchase the native (c4d) format of this model will have access to an Xpresso Slider in the Attributes Manager when the bike is selected. It controls the handle-bars rotation. For the other formats, the bike is included in a neutral 'pose' and a parked 'pose'. The Maya, C4D, XSI and MAX formats have correct pivot points for animation and they are divided as follows... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Race Stand, Front Wheel and Rear Wheel. All of the other formats have this breakdown as well.

All of the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)

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