This is the Creeper, a female monster of higth polycount.I made it thinking about its use in videogames.Excellent texture quality (8192x8192 pixels) and materials. The character is rigged with modifier the skin modifier. Furthermore the skeleton has inverse kinematics in hands, feet, legs, torso, head, inferior jaw,etc… This is modeled completely in a single object with Patch grids, thus,is but easy to lower or to raise the amount of polygons for further transform it into an editable poly and to use it in video games. The teeth are only objects modelled apart. Furthermore,to make the animation very easy,each bone has been limited in its rotation a the natural and ideal angles, therefore are avoided errors in the animation of the poly mesh.If you want to add more details,I recommend to use the Flex modifier in the chests and the belly of the Monster, or to use Hair and Fur in pubis and armpits… je, je! … It is at your election and imagination, because this it is an excellent model with many possibilities. Due to the great size of the textures, to use this model in machines with only 512mb of ram, it is recommended to activate the Bitmap Pager in the Customize menu of the Rendering section of 3dsmax 7, and setup it as it is seen in the attached image. Español: Este es el Devorador,un monstruo femenino de alta poligonacion echo pensando en su uso en video juegos.excelente calidad de texturas(8192x8192 pixels)y de materiales.El personaje esta riggeado con el modificador skin.Ademas el esqueleto tiene inversas kinematicas en manos,pies,piernas,torso,cabeza,mandibula inferior,etc...esta modelado todo en un solo objeto con Patch grids,asi es mas facil bajar o subir la cantidad de poligonos para desues transformarlo en a poligonos editables y usarlo en video juegos.Solo los dientes son objetos aparte.Ademas,para hacer mas facil la animacion,el esqueleto,cada hueso ha sido limitado en su rotacion a los angulos naturales que tendria,asi se evitan errores en la animacion de la malla poligonal.Si se desean agregar mas detalles yo recomiendo usar el modificador Flex en los pechos y en la panza del Monstruo, o usar Hair and Fur en el pubis y axilas...je,je!...Queda a su eleccion e imaginacion,porque este es un excelente modelo con muchas posibilidades. Debido al gran tamaño de las texturas,para usar este modelo en maquinas con 512mb de RAM,se recomienda acitavar el Bitmap Pager en el menu Customize del apartado Rendering del 3dsmax 7,y configurarlo como se ve en la imagen adjunta.
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