|3ds Max 2009|
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The model is a subdivision surface object with carefully unwrapped non-stretching UV maps.
The color of the leather is in the material and not in the texture, so it can be easily be changed to any other color or a pattern.
LightWave and 3ds Max files are setup and ready to render.
There is also an Obj export with all UV coordinates intact which can be imported into most 3D packages available and setup there.