Child Head model.
Polygonal modeling with Subdivision applied, all polygons are quad. UV mapped.
3D Studio Max - V-ray and mental ray version:
Complete scene with Child Head, enviroment sphere and base box, lights.
The model is a Group composed by 3 objects: Child and 2 eyes. Each object has Material IDs to define the different parts.
Nurms Subdivision, turn it off or increase under the Edit Poly tab.
- Complete scene
- Child Head, environment sphere and base box
The Child Head, with eyes, is in 1 Layer with different surfaces.
Subpatch Subdivision applied, to toggle press Tab in modeler.
- Project with complete scene (model, lights, sphere, box).
The Child Head is a Model composed by 3 objects: Child, 2 eyes. Each object has Clusters to define the different parts.
Subdivision activated, press + or - on numeric Keyboard to toggle or increase.
Object with different simple materials to define the different parts. No Subdivision, it is exported at Level 0.
Total Polygons at Level 0: 2552
Total Polygons in scene (model+sphere+base): 3140.