This is a model of a Cartoon Girl Head.
|| USAGE ||
Model is ready for rigging and suitable for use in broadcast, high-res film close-ups, advertising, as basemesh for sculpting etc.
|| SPECS ||
Clean topology with mostly quad polygons.
Triangles only in the center of eyeballs and on the tip of ponytail.
Insides of the mouth and eyes are modeled.
Model contains Standard/Raytrace materials.
Preview images are rendered with Mental Ray.
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Lights and camera are included in the file.
Fast render times ~1 min.
|| OBJECTS ||
Head - 1 422 polys / 2 844 tris (Quads only)
Hair - 1 216 polys / 2 388 tris (Quads / Tris)
Eyes - 2 x 360 polys / 672 tris (Quads / Tris)
Cornea - 2 x 288 polys / 528 tris (Quads / Tris)
Teeth - 2 x 152 polys / 304 tris (Quads only)
Tongue - 142 polys / 284 tris (Quads only)
Some elements of hair can be deleted to get different hairstyles.
| TEXTURES ||
All objects are unwrapped in similar fashion as head (see image).
4096x4096 TGA Head color
2048x2048 TGA Hair color
2048x2048 TGA Eye color and specular (blue and brown variants)
2048x2048 TGA Cornea normal map
2048x2048 TGA Teeth & Tongue color
640x640 HDR map for eye reflections
Editable Texture files (.PSD non-merged layers) for head, eyes, hair and teeth are included as separate download.
|| GENERAL ||
Model is built to real-world scale.
Units used: Centimeters. Model is ~30 centimeters tall (with hair).
|| ADDITIONAL NOTES ||
FBX and OBJ file format have only basic materials applied and will not render like the preview images.
FBX and OBJ file format exported as base mesh (not subdivided) and subdivided version