Cartoon Kid Girl

All Extended Uses
Included Formats
Jun 26, 2012
CheckMate Pro Certified
Maya 2012 Native mental ray 3.9.1.36
Other Formats
Autodesk FBX 2012
OBJ 2012
3D Model Specifications
Product ID:678300
Published:
Geometry:Polygonal Quads only
Polygons:9,333
Vertices:9,732
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2011
Currently sells 88 products
Achievements:
2 Ratings Submitted
Product Rating
thosel
Oct 3, 2012
Description
Cartoon Girl 3d Model.
Completely UV mapped, smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.

High resolution textures:

body_color 4096 x 4096 (TGA file format)
body_specular 4096 x4096 (TGA file format)
lashes_cutout 4096 x 4096 (TGA file format)
clothes_color 4096 x 4096 ( TGA file format)
clothes_specular 4096 x 4096 (TGA file format)
clothes_bump 4096 x 4096 (TGA file format)

Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.FBX (Autodesk)

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This model has a clean geometry.

All formats (.ma .obj .fbx) polycount:

Faces count (ALL QUADS):

- hair         - number of faces = 971
- head         - number of faces = 1302
- L_brow         - number of faces = 12
- R_brow         - number of faces = 12
- L_eyelashes         - number of faces = 14
- R_eyelashes         - number of faces = 14
- L_eye         - number of faces = 224
- R_eye         - number of faces = 224
- L_cornea         - number of faces = 208
- R_cornea         - number of faces = 208
- upper_gum         - number of faces = 208
- upper_teeth         - number of faces = 48
- lower_teeth         - number of faces = 48
- lower_gum         - number of faces = 144
- tounge         - number of faces = 102
- L_arm         - number of faces = 779
- R_arm         - number of faces = 779
- shirt         - number of faces = 526
- pant         - number of faces = 310
- L_leg         - number of faces = 552
- R_leg         - number of faces = 552
- L_shoe         - number of faces = 746
- R_shoe         - number of faces = 746
- L_ribbon         - number of faces = 302
- R_ribbon         - number of faces = 302

total faces count 9333
total Vertices count 9732


plus the floor : 100 faces , 121 vertices

To render the Maya file in mental ray you will need to press the '3' button on the keyboard for the Smooth Mesh Preview.

The Maya file includes a lighting setup that uses mental ray Physical Sky and Sun. In order to disable it , one should delete it by cliccing the delete button in the mental ray render setting tab called ' Indirect Lighting'.
In order to get the correct illumination in the Maya files inside the mental ray Common settings the Enable Color Management' is turn on.
If it needs to render with a different camera , while keeping the mental ray Physical Sky and Sun , the 'mia_exposure_simple1' node, linked to the perspective camera in the scenes , should be linked to the new camera as well.

The preview images in the above presentations are all rendered with no post work. The Images with the Character in an outdoor environment were rendered inside Maya using an IBL setup, which is not included in the download.

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The Model is rigged.

The facial rig has been done using joints deformation , which are controlled using simple attributes in the Channel Box.

The facial animation of the Character shown in the preview is for presentation purpose only. The facial animation file is not included in the download.

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In the file 'babygirl_model_set_rigged_walk_def' a cycle animation of the Model is included from frame 1 to frame 24.
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