Rigged cartoon character of a business woman.
In this model mostly quads are used
9009 polygons (7950 verts.) with TurboSmooth OFF
All materials for V-Ray render
Textures in resolution 2048x2048 PSD format
eyeball and Nina_hair_op in JPG format
Model is 165 centimeters tall (aprox.)
Model has real-world scale and is centered at 0,0,0.
Scene objects are organized by layers.
Objects, Materials, Textures use meaningful names.
Rigged using biped and 'skin' modifier. Every peace of clothes is also rigged.
Scene constains gesture interface. Is used for facial expressions
Mapping is only overlapping in eyebrows