Taper Candle with Holder

All Extended Uses
Included Formats
Maya 2008 mental ray
Autodesk FBX
Other
OBJ
3D Model Specifications
Product ID:678842
Published:
Geometry:Polygonal
Polygons:2,401
Vertices:2,347
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since November 2005
Currently sells 84 products
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Product Rating
Description
This animated candle is a great addition to any scene of mystery or intrigue or just plain power outage!

There are two .mb files included, (1) one with the model and animation and (2) one with the model, animation and lighting setup that I used. A point light is part of the candle and is included in both files.

The candle and candle holder are mia_material so you will need to render with mentalRay or change them to Maya shaders. The flame is a lambert shader, the color/transparency/etc. is obtained procedurally through a network of ramps, animation curves, and a samplerInfo. It should look good from all angles.

The animation is done with soft body particles with a turbulence field. It can be adjusted to make the flame move more or less. A point light illuminates from the candle and is linked to the particle field. All objects are grouped for easy movement. Please see the video for how the animation looks.

A polySmooth has been applied to all objects, but could be turned off and/or deleted. Poly count given is for the low poly version. High poly count is: faces 6880/verts 6868

I have included .obj and .fbx format, but they are geometry only! The shaders and textures do not export.

I have tried to organize and name everything in the scene in a reasonable manner that makes sense.

*note1: The global shaderGlow node has been adjusted for this object. If you need different glow on different objects in your scene you will need to render in layers.

*note2: I also found that the intensity of the glow (in the candleFlameShader) is dependent on how far the camera is from the candle and may need to be adjusted down if the camera is very close. (A MEL script could be written to link the attributes, or the attribute could be keyed for your scene).
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