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Bear (FUR)

All Extended Uses
Included Formats
Apr 27, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
Other Formats
Autodesk FBX fbx
OBJ obj/mtl
3D Model Specifications
Product ID:418358
Published:
Geometry:Polygonal Quads/Tris
Polygons:17,546
Vertices:17,911
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
4 Ratings Submitted
Product Rating
dre4mer
Mar 31, 2012
Very nice topology, materials etc. The fur can use a lot more tweaking though to look really good.
Categories
Description
High Detailed Realistic Bear completely UVmapped and smoothable, made with Maya- Shave and A Haircut for Fur (see notes)

UPDATED 2012

This scene is Ready to render EXACTLY as you see above (Maya formats) with MentalRay settings.
This model has been modeled with a clean topology based on quads and edge loops where needed. It is ready to be rigged and smoothable.

The model is provided with the following high resolution 4k textures (main color textures in .TGA format):

color(4096x4096)
bump (4096x4096)
diffuse (4096x4096)
specular(4096x4096)
eyeColor (512x512)
teeth_tongue_color (1024x1024)
teeth_tongue_bump (1024x1024)
teeth_tongue_diffuse (1024x1024)
teeth_tongue_specular (1024x1024)
fur_density (1024x1024)

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Eyeballs,lacrimals, teeth, tongue modeled separately

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Polycount (maya/fbx/obj)

main: 13034
eyeballs: 480
lacrimals:432
teeth: 3008
tongue:112

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This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya with textures assigned
Obj is directly exported from Maya (.mtl included)

NOTE (preview images)
The 'test pose' preview images have been made with a quick rigged version of the Bear (increased hair primitives number too), just to test the fur behaviour.
The actual model is NOT rigged and it is provided in the standard position (see 'standard pose' images)

NOTE (shave and haircut):
The Fur is made with Shave and A Haircut for Maya 2011 so YOU WOULD NEED THAT MAYA PLUGIN TO RENDER THE FUR OUT.
The actual Shave and Haircut setup is made with 3 hair systems to make it easier to manage the rendering and/or hiding some fur parts. The total hair primitives number is of 320k (with a multistrand of 2) and has been rendered on a system based on a single pentium quadcore (about 5 minutes to render those images out at 1200x1200)

The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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