Great for avatars, game models, or character animation.
Simple model that can be smoothed to give greater resolution. Organized in a groups of body and head with clean naming.
Body has a very robust rig with many features similiar to the Animator-Friendly-Rigging: FKIK switching, space switching, squash and stretch, etc
Model is mostly quad with a few discrete triangles. Each piece of geometry is separate and independently UV-ed. Materials are basic lambert shaders with only the eyes being textured. Pictures are shown using screen captures from Maya