3d model asus k52f - Asus K52F... by OZZY OSBOURNE

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Asus K52F
$74.00
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
3d model asus k52f - Asus K52F... by OZZY OSBOURNE
Built with light polygonal subdivision geometry, so you can pose & animate a low-resolution control mesh with fast realtime feedback, then render at high-resolution.
All shaders ,light setup , and high resolution textures (4600x3200 pix tga) are included.
Originally modeled and rendered with MentalRay in MAYA 2009.
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Product File Downloads
Maya 2009 (.ma, .mb)  18 MB
Renderer:mental ray
3ds Max 2009 (.max)  18 MB
Renderer:Default Scanline
OBJ (.obj)  19 MB
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Product License
Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'asus' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
3D Model Specifications
Native file format:Maya 2009
Product ID:620433
Published:
Geometry:Polygonal
Polygons:32,283
Vertices:34,229
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Product Rating
1 Rating Submitted
Gyzzmo
Aug 4, 2011
Model is quite good, but materials are standard (NO Mental Ray) and NOT gamma-corrected!