V-Ray and standard materials are avaiable. Hi-res textures present. Compatible with 3ds Max 2009 and higher versions.
Diffuse 8192*8192px TIF
Reflection 8192*8192px JPG
Glossines 8192*8192px JPG
Normal 8192*8192px TIF
Displacement 8192*8192px TIF
Displacement 32bit 8192*8192px EXR (in 2012 version)
Detailed model, enough for close-up renders. Originally modeled in 3ds Max 2009. Different formats avaiable.
Correctly scaled accurate representation of the original object, no additional work needed.
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can us it, or use it as proxy or decimated it etc.
Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.