Apple iPhone 4S

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2012 V-Ray
Cinema 4D R12 Default Scanline
Maya 2011 mental ray
Softimage 2012 Default Scanline
3ds Max 2010 V-Ray
3ds Max 2011 V-Ray
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:653019
Published:
Geometry:Polygonal
Polygons:11,688
Vertices:12,532
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2011
Currently sells 408 products
Achievements:
1 Rating Submitted
Product Rating
Description
Apple iPhone 4S model. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions.
Shaded with VRAY materials (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI) and with default materials (CINEMA 4D, MAYA). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included.
MAX, MAYA, XSI, CINEMA 4D.

Avaliable formats:
- maya 2011 (MentalRay)
- maya 2011 (defaul render)
- 3dsmax 2010 (MentalRay, Vray, default render)
- 3dsmax 2011 (MentalRay, Vray, default render)
- 3dsmax 2012 (MentalRay, Vray, default render)
- Softimage 2012 (MentalRay)
- Cinema 4D R12 (default render)
- FBX (default materials)
- OBJ (default materials)
- 3DS (default materials)

description:

--General--
Apple iPhone 4S model.
Native format: 3Ds Max 2012. (maya 2011, xsi 2012 and cinema4D also included with correct mentalray and Vray materials)

--Geometry--
This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions.
Model has mixed UVs.

--Rendering--
The rendering is setuped in Vray (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI) and with default materials (CINEMA 4D, MAYA).
No 3rd party plugin needed.
Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.

--Textures--
The textures are hand made or made from photos/source images. The textures are applied with UV Unwrap.

--Rigging & Animation--
There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named.

--Scale--
Modeled in real world scale.

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Ready for usage.
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