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2015 BMW X4

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 25, 2014
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Native Default Scanline
Lightwave 9.3 Native Default Scanline
3ds Max 2010 Native Default Scanline
Maya 7.0 Native Maya Software
Other Formats
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:829219
Published:
Geometry:Polygonal Quads/Tris
Polygons:139,725
Vertices:153,349
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 173 products
Achievements:
2 Ratings Submitted
Product Rating
Categories
Description
High detailed 3D model of 2015 BMW X4 with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 5 textures, which vary in resolution from 1710x1710px to 4096x4096px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 139,725 faces and 153,349 vertices
       • MeshSmooth level 1: 557,160 faces and 585,688 vertices
       • MeshSmooth level 2: 2,228,640 faces and 2,285,236 vertices

   - .fbx, .mb and .obj formats:
       • low: 139,725 faces and 153,349 vertices
       • medium: 557,160 faces and 585,688 vertices
       • high: 2,228,640 faces and 2,285,236 vertices

   - .lwo and .c4d formats:
       • low: 139,725 faces and 153,349 vertices
       • medium: 557,160 faces and 585,688 vertices
       • high: 2,228,640 faces and 2,285,233 vertices

   - .3ds format:
       • low: 277,710 faces and 231,478 vertices
       • medium: 1,114,320 faces and 735,549 vertices
       • high: 4,457,280 faces and 2,613,130 vertices
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