-- Originally created with Maya 2013 --
|| SPECS ||
- model is a set of 35 meshes within 13 groups (all main parts are groups)
- Standard materials (except .ma scene)
- Geometry: Polygonal (quads&tris)
- Polygons: 67483
- Vertices: 75834
- Tris: 141820
- Preview images were rendered with mental ray. Subdiv display smoothness have been used when rendered
Maya scene includes all render settings and studio environment for renders as in the presentation images.
.mb file includes additional meshes for catching shadows, hdr file, which used by 'image based lightning' and render settings, ets.
Textures: 9 pieces (.jpg format)
1. body_icons 2500x500
2. camera 250x250
3. display 2560x1440
4. keys_left 1931x1500
5. keys_numpad 1966x1500
6. keys_right 2131x1500
7. mouse_tex 1500x1700
8. plastic_tex 2200x500
9. switch 300x300
- Length 65 cm width 42.5 cm height 52 cm
- model of 35 meshes with 13 groups (all main parts are groups)
- maya file : standart materials, mia_material_x
- standard materials in other files
- file formats :
Autodesk FBX (.fbx) - 9.68 mB
3ds Max 2013 (.max) - 18.5 mb
Maya 2013 (.mb) - 3.76 mB
|| GENERAL CHARACTERISTICS||
- Clean mesh, mostly quads
- Model has real-world scale:
- model is centered at 0,0,0.
- Objects, Materials, Textures use meaningful names.
- No Third-party renderer or plug-ins needed.