- This is the Mercedes-Benz cl500 2007 in the real world size - Exterior is highly detailed, the model also contains a medium detailed interior - Objects have names of that what represents, just like materials - Objects that make wheels are grouped so you can easily manage them - Each door were separated from the rest of the car body as one object and they have been optimized so you can easily open and close them using the rotation - On the low poly model I put turbosmooth whose iterations visible only in rendering, you can increase the number of polygons as needed - Geometry - Polygonal, 97% Quads, 3% Tris, 0% Ngons - Scene contains four created lights (mr Area spot) which are assembled, one groupe of all objects that makes model and surface - I used mental ray materials (car paint material and arch & design material), raytrace materials and standard materials - For rendering I used mental ray, preset no gi hi - On render settings global illumination and final gather are turned off - Model is available in four file formats (max., fbx., 3ds., obj.) - max. file format is native file format, with the model there are all the materials and textures that I used on it - fbx., 3ds. and obj. file format of model is low poly, and for high poly model you just have to put some iterations on it, all materials and textures are included
To protect our artists and provide a superior customer experience, TurboSquid offers a Quality Guarantee on all our models, textures, and other products. If a product is unsuitable for your project, you can contact our staff for assistance. For more details on our return policy, please review the link below or open a Support Ticket.
Editorial Uses AllowedExtended Uses May Need Clearances
The brand 'mercedes-benz' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.