Industrial metal platform with a worn look.
Game ready model with PBR metal-roughness textures (2048x2048 .png). Basecolor, roughness, normal and metalness maps are included. Tested in Unreal Engine 4.
Both all tri and quad+tri meshes included. Max and Maya files have mostly quads. 3346 tris in tri based version and 472 tris + 1437 quads in quad based.
.FBX was tested in Unreal Engine 4.
Renders were done using Marmoset Toolbag 2.
Please note that the normal map does not have baked normals, only detail normals. The model has mesh normals only, therefore this model should shade without problems in any engine regardless of the preferred tangent basis calculation, in other words, this will just work.