This is a highly detailed selection of military models, all created to scale and to the highest possible standards. All object names are setup correctly in the outliner, all history is deleted and all rotations, translates are frozen and in the correct places allowing these files to easily be animated.
Included in this pack
Blackhawk with 8k textures. Diffuse Normal and Specular. Also included in this file is a mini gun with 8k textures. Diffuse Normal and Specualr
C-130 with 8k textures. Diffuse Normal and Specular
Chinook with 8k textures. Diffuse Normal and Specular
Abrams with 4k Textures. Diffuse Normal and Specular
Browning with 8k textures. Diffuse Normal and Specular
Sig with 8k textures. Diffuse Normal and Specualr
M-4 with 8k textures. Diffuse Normal and Specular
RPG-7 with 8k textures. Diffuse Normal and Specular
This is a very detailed military character set. The equipment for the characters are on various layers ( Pilot, Marine, Para CT ) so you can hide and show what you want to render. You can also change the textures as the clothing has dirty and clean versions depending on what you require. The Zipped project files include a very professional key frame rig set up. This has useful follow attributes on most of the control curves to help when animating.
There is also a character set up for motion capture with motion builder.
I have created 3 short vids demonstrating how to work with this setup. If you click on my profile tab 'studio lab' just under the turbosquid banner you will find the single asset of this character. From here you can download and watch the 3 videos in the preview section on the right.
The rigging was done by Victor Vinyals and is to the highest standard.
The textures for this are in 2k although if you download the zipped MarineFilesA and MarineFilesB this contains all the character textures at 8k. Diffuse Normal and Specular.
Once you have downloaded the zipped textures and project files for any of these assets you will need to make sure all the project files are in the same folder as the textures. If this is not done then the textures will not appear on the model and will need to be re-loaded one by one by browsing to the directory where they are stored.
Should you have any questions or requirements regarding any of these files do not hesitate to open a ticket and I will assist.