Military Barricade Elements

All Extended Uses
Included Formats
Jan 18, 2012
CheckMate Lite Certified
3ds Max 2011 Native Default Scanline 2011
Other Formats
3DS
OBJ
Other Files
military_barricade_3ds.zip
3DS Format
military_barricade_obj.zip
OBJ Format
hesco_diff.jpg
hesco_norm.jpg
hesco_spec.jpg
Map__4_Normal_Bump.tga
Map__15_Normal_Bump.tga
tallconcwall_diff.jpg
tallconcwall_disp.jpg
tallconcwall_normal.jpg
tallconcwall_spec.jpg
tanktrap_diff.jpg
tanktrap_spec.jpg
3D Model Specifications
Product ID:649698
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,084
Vertices:624
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2007
Currently sells 88 products
Achievements:
Unrated
Product Rating
Description
Some military elements made with 3DsMax 2011 for a game mod.
Does NOT need additional plug-ins. Used only 3DsMax 2011 with default ScanLine Renderer.
Zip folder includes .max file and the required textures.
Also includes 3DS and OBJ formats


> File:

- Low resolution, polygons and triangles mesh.
- Polygon Count:
    - Hesco : Polys: 180
                      Verts: 97
                      Tris: 180
    - Concrete Wall :   Polys: 136
                                     Verts: 70
                                     Tris: 136
    - Caltrop Tanktrap : Polys: 588
                                        Verts: 360
                                        Tris: 588
- 512x512 Texture Maps. (1024x1024 for CaltropTanktrap)
- Diffuse and Specular map for all. Normal map for Hesco and Concrete Wall. Displacement map for Concrete Wall.
- Rendered with Default Scanline.
- Real World Scale.

> Format:

- '.max' as native format.
- '.obj' and '.3ds' as available formats. Saved UVs.
- 1 File; The 4 models are in it. Centered and named correctly.
Hesco consist of 2 meshes, one as END and another as MIDDLE. With that you can create walls as long as you want with a more realistic look.
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