A medieval half-timbered house.
The house is completely ready for use in visualization or game. Just put the model in your scene and render.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 mr Area Spot and 1 Skylight.
The house has real-world scale and is centered at 0, 0, 0, (the model is 8,5 meters high).
The model is not intended for subdivision.
-Objects: 2 (properly named)
-Scene helpers: 1
-Scene lights: 2 (not grouped)
-House, DIFF 4096x4096 .jpg (also used as BUMP and SPEC)
-Chimneys, DIFF 512x512 .jpg
-Chimneys. BUMP 512x512 .jpg
-Chimneys, SPEC 512x512 .jpg
-Glare streaks, 500x500 .tiff
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.