The 3D model of Meat Grinder.
Model is completely textured. It contains standard 3ds max materials and textures 2048 x 2048 pix size.
Displacement and bump channels maps are 16-bit grayscale (mental ray and V-Ray renders adapted).
UVW coordinates of objects are unwrapped
and edited carefully (separated by materials).
Model is subdivided. Mesh Smooth modifier was assigned before preview render (separated by smoothing groups).
Modifier stacks are not collapsed.
Original format is 3ds Max2008.
Archives of original format contains scenes with
materials settings for scanline, mental ray and V-Ray renders.
Archives with other (none-original) formats are contains
Low, Mid and Hi poly models meshes.
None-original formats (none-3ds Max) does not
provide some features of materials such as:
- Mental Ray and V-Ray shaders;
- Blend material;
- Displacement map (additional to Bump).
All textures saved.
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Preview Images were obtained using