Swiss Army Knife

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "victorinox", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2009 mental ray
3ds Max 9 Default Scanline
Autodesk FBX 2009
3D Model Specifications
Product ID:583102
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2007
Currently sells 107 products
Product Rating
Based on Victorinox's Swiss Army Knife.
Originally modeled in Maya 2009.

* Totally polygonal modeling (all faces have 4 or 3 sides)

* You have to increase subdivision level such as 3 or more if you need.

In maya:
Objects' Shape Nodes > Attribute Manager > Smooth Mesh > Subdivision Levels or Select objects and add Mesh > Smooth (from Polygons Menu)

* Scene does not include any light and render setup but very basic materials (shadings) are ready to use in maya files.

* Important parts of the model have Unwarp UVs (such as Saw Top and Body Top/Bottom objects but other parts unwraped by Automatic Mapping (for more accurate procedural shading)

* Swiss Army Knife's logo doesn't need to add division or smooth.

* Rar file includes model and only one Bump Map texture (for Saw object).

* Fbx and Obj files need some adjustments (at pivot points and/or groups etc. )

* Max, 3DS, Fbx and Obj files do not include any shading, lighting and rendering setup.

(Copyright) goktugg
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