There are no animation Morph targets here.
But the models are built in quite low-poly version (4000 poligons), for easy creation morphemes in a case.
there are 3 maps for each character (1024*1024): --- Diffuse, Normal bump and Displacement.
The Character is fully prepared for animating in Motion Builder.
inside the package you will find the file Hippo_Jumping_motion.fbx, with complete Characterization setup, Control Rig and sample animation. So, the model is ready for animation and Motion capture mapping.
Also, you can find the Character Studio Biped skeleton stored in separated file (HIPPO_CS-Biped_skeleton.max).
HIPPO_main.max -- the main scene with finally skinned models.
Hippo_Jumping_motion.fbx -- Motion Builder characterization setup. Animated
HIPPO_CS-Biped_skeleton.max -- Character Studio biped skeleton (optional)