This model is modelled in 2 versions: 'Happy' and 'Sick'. So, you will find 2 meshes inside.
Both models are skinned to the single shared skeleton (so, while rendering you can show/hide the one you want)
There are NO facial animation Morph targets here.
But the models are built in quite low-poly version (4000 poligons), for easy creation morphemes in a case.
there are 3 maps for each character (1024*1024): --- Diffuse, Normal bump and Displacement.
The Character is fully prepared for animating in Motion Builder.
inside the package you will find the file Hippo_Jumping_motion.fbx, with complete Characterization setup, Control Rig and sample animation. So, the model is ready for animation and motion capture re-targeting.
Also, you can find the Character Studio Biped skeleton stored in separated file (HIPPO_CS-Biped_skeleton.max).
HIPPO_main.max -- the main scene with finally skinned models.
Hippo_Jumping_motion.fbx -- Motion Builder characterization setup. Animated
HIPPO_CS-Biped_skeleton.max -- Character Studio biped skeleton (optional, roughly skinned)