XLR Cable (Rigged)

by k3b3
All Extended Uses
Included Formats
Jul 29, 2015
CheckMate Pro Certified
3ds Max 2012 Native V-Ray 2.30.01
3ds Max 2012 mental ray
3ds Max 2016 V-Ray 3.00.08
Other Formats
Autodesk FBX 2012
OBJ 2012
3D Model Specifications
Product ID:915347
Published:
Geometry:Polygonal Quads/Tris
Polygons:12,453
Vertices:12,784
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2007
Currently sells 34 products
Achievements:
Unrated
Product Rating
Description
Rigged microphone XLR Cable (Rigged)
Originally created with 3ds Max 2012 using the V-Ray, mental ray renderers.

||USAGE||

This model is suitable for use in advertising, design visualisation,
forensic presentation, film, clip, game cut scenes, etc.


||PRESENTATION IMAGES||

- V-Ray Renderer is used for preview images specified, also 1 image of mental ray present.
- No compositing used, Product is ready to render as previews, Lights with HDRIs and cameras included in file.


||TEXTURES||

- In the scene there is a light with HDRI. HDRI texture resolution 5000x2500.


||GENERAL||

- Model is built to real world scale. High quality polygonal model, correctly scaled.
- Units used: mm.
- Centered at 0,0,0.
- Clean and accurate geometry, edge loop based topology.
- Can smoothly be subdivided to desired resolutions for close up shots.
- Scene objects are organized by layers/Groups.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.
- Meshsmooth is prepared in stack.
- Scene contain spline objects for rig.
- Used renderers V-Ray, mental ray.
- In the scene with scanline renderer there are no materials and light sources.


|| FILE FORMATS ||
- 3ds Max 2012 (.max)
- Autodesk (.fbx)
- Wavefront Object (.obj)



||ADDITIONAL NOTES||

- OBJ contains mesh objects only
- FBX - contains mesh objects only, no shaders, no Lighting setup
- 3Ds Max 2013 needs service update 2 to render correctly.
- Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.

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Hope you like it!
Also check out my other models, just click on my user name to see complete gallery.
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