3d master chief halo - Halo - Master Chief by Shawnahall

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Halo - Master Chief
$4.99
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
3d master chief halo - Halo - Master Chief by Shawnahall
A low-polygonal yet detailed (bump & displacement) Master Chief character from Halo. If using Maya, he's rigged up and ready to animate. This model is ideal for games, mods or other real-time applications.

He has IK arms and legs, SDK fingers. For the feet, he has a toe roll, ball roll and a toe bend. Also has a scale and master override controls. I also included some influence objects for better deformation in the fingers, and the knee and elbow areas.

He looks like Master Chief but I've made a few modifications to him to make him my own. I've put him in-game using the Source game engine, but he's detailed enough to be put in other projects. There's a game-ready model that doesn't have the influence objects, but merely the model that is skinned and rigged. Depending on the game engine you're using you might want to triangulate him and/or delete the rig (controls) along with the IK, for strict FK.

Native software package is Maya 2008. Maya file contains model, skinned and rigged. I tested it in Maya 2009 and it worked fine. If using earlier version of Maya, open the MA file in text editor and change '2008' on lines 1, 5, 9 and 10 to 'your version' (i.e. '8.5'). OBJ, DXF, 3DS & MAX only contain the model. FBX (FBX200611) and COLLADA contain model and is skinned; due to exporting from Maya 2008, it is not rigged in these two formats.

Textures: 2048 x 2048. Diffuse, bump and displacement (.map is preferred but also contains .tif). If you like doing textures then you can go ahead and create whatever maps you want to go with him.

Original concept of Master Chief by Bungie Studios.

Email me for more information, custom work, or other formats. Shawnahall is determined to keep prices low so even the hobbyist artist can make use of the models and textures.
Copyright Shawnahall 2009. All rights reserved.

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Product File Downloads
Collada (.dae)  1.8 MB
Autodesk FBX (.fbx)  2.4 MB
Maya (.ma, .mb)  1.4 MB
Maya 2008 (.ma, .mb)  1.3 MB
Other (See Notes)  365 bytes
OBJ (.obj)  1.2 MB
Maya (.ma, .mb)  1007 KB
Maya (.ma, .mb)  1.2 MB
3D Studio (.3ds)  264 KB
DXF (.dxf)  1.7 MB
3ds Max (.max)  2.3 MB
Other Files
textures.zip 19 MB
Texture maps
MC.ZTL 116 MB
Zbrush file
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Product ID:428741
Published:Nov 13, 2008
Geometry:Polygonal
Polygons:9,730
Vertices:4,867
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Previews
mcWalk.avi 166 KB
Quick render of walk cycle
render.jpg 14 KB
Early gray render
shot1.jpg 135 KB
Quick Maya Software render with hard edges
shot2.jpg 118 KB
Quick Maya Software render with hard edges
shot3_2.jpg 100 KB
Same as shot3.jpg but using Mental Ray
zbrush.mov 8.9 MB
Quick pose and render in ZBrush
zbrush_wire.mov 8.7 MB
Quick pose and render in ZBrush
diff_wire.jpg 36 KB
Diffuse and wireframe
mc1.jpg 10 KB
Quick Render
mc2.jpg 24 KB
Wireframe
torso.jpg 109 KB
Inside ZBrush
back.jpg 69 KB
Inside ZBrush
front.jpg 71 KB
Inside ZBrush
top.jpg 51 KB
Inside ZBrush
tricepArea.jpg 71 KB
Inside ZBrush
Product Rating
Unrated