A low-polygonal yet detailed (bump & displacement) Master Chief character from Halo. If using Maya, he's rigged up and ready to animate. This model is ideal for games, mods or other real-time applications.
He has IK arms and legs, SDK fingers. For the feet, he has a toe roll, ball roll and a toe bend. Also has a scale and master override controls. I also included some influence objects for better deformation in the fingers, and the knee and elbow areas.
He looks like Master Chief but I've made a few modifications to him to make him my own. I've put him in-game using the Source game engine, but he's detailed enough to be put in other projects. There's a game-ready model that doesn't have the influence objects, but merely the model that is skinned and rigged. Depending on the game engine you're using you might want to triangulate him and/or delete the rig (controls) along with the IK, for strict FK.
Native software package is Maya 2008. Maya file contains model, skinned and rigged. I tested it in Maya 2009 and it worked fine. If using earlier version of Maya, open the MA file in text editor and change '2008' on lines 1, 5, 9 and 10 to 'your version' (i.e. '8.5'). OBJ, DXF, 3DS & MAX only contain the model. FBX (FBX200611) and COLLADA contain model and is skinned; due to exporting from Maya 2008, it is not rigged in these two formats.
Textures: 2048 x 2048. Diffuse, bump and displacement (.map is preferred but also contains .tif). If you like doing textures then you can go ahead and create whatever maps you want to go with him.
Original concept of Master Chief by Bungie Studios.
Email me for more information, custom work, or other formats. Shawnahall is determined to keep prices low so even the hobbyist artist can make use of the models and textures.
Copyright Shawnahall 2009. All rights reserved.