3d master chief halo - Halo - Master Chief by Shawnahall

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Halo - Master Chief by Shawnahall Product ID: 428741
KEYWORDS: halo master chief games humanoid human machinima game ready fps first-person shooter
CATEGORIES:  3D Models > Characters
3D Models > Characters > Humanoid Types > Sci-Fi
Highly detailed Master Chief

SALE!!! 50% OFF!

Description
A low-polygonal yet detailed (bump & displacement) Master Chief character from Halo. If using Maya, he's rigged up and ready to animate. This model is ideal for games, mods or other real-time applications.

He has IK arms and legs, SDK fingers. For the feet, he has a toe roll, ball roll and a toe bend. Also has a scale and master override controls. I also included some influence objects for better deformation in the fingers, and the knee and elbow areas.

He looks like Master Chief but I've made a few modifications to him to make him my own. I've put him in-game using the Source game engine, but he's detailed enough to be put in other projects. There's a game-ready model that doesn't have the influence objects, but merely the model that is skinned and rigged. Depending on the game engine you're using you might want to triangulate him and/or delete the rig (controls) along with the IK, for strict FK.

Native software package is Maya 2008. Maya file contains model, skinned and rigged. I tested it in Maya 2009 and it worked fine. If using earlier version of Maya, open the MA file in text editor and change '2008' on lines 1, 5, 9 and 10 to 'your version' (i.e. '8.5'). OBJ, DXF, 3DS & MAX only contain the model. FBX (FBX200611) and COLLADA contain model and is skinned; due to exporting from Maya 2008, it is not rigged in these two formats.

Textures: 2048 x 2048. Diffuse, bump and displacement (.map is preferred but also contains .tif). If you like doing textures then you can go ahead and create whatever maps you want to go with him.

Original concept of Master Chief by Bungie Studios.

Email me for more information, custom work, or other formats. Shawnahall is determined to keep prices low so even the hobbyist artist can make use of the models and textures.
Copyright Shawnahall 2009. All rights reserved.

Previews
mcWalk.avi
Quick render of walk cycle 166 KB   
render.jpg
Early gray render 14 KB   
shot1.jpg
Quick Maya Software render with hard edges 135 KB   
shot2.jpg
Quick Maya Software render with hard edges 118 KB   
shot3_2.jpg
Same as shot3.jpg but using Mental Ray 100 KB   
zbrush.mov
Quick pose and render in ZBrush 8.9 MB   
zbrush_wire.mov
Quick pose and render in ZBrush 8.7 MB   
diff_wire.jpg
Diffuse and wireframe 36 KB   
mc1.jpg
Quick Render 10 KB   
mc2.jpg
Wireframe 24 KB   
torso.jpg
Inside ZBrush 109 KB   
back.jpg
Inside ZBrush 69 KB   
front.jpg
Inside ZBrush 71 KB   
top.jpg
Inside ZBrush 51 KB   
tricepArea.jpg
Inside ZBrush 71 KB   
Accompanying Product Files
These files are accessible only upon purchase of this product. (User must be logged in)
textures.zip
Texture maps 19 MB   
MC.ZTL
Zbrush file 116 MB   
$ 49.99
Available Delivery Formats:
Download Only
TurboSquid Quality Guarantee
Available File Formats
Collada ( .dae )
1.8 MB
Kaydara FBX ( .fbx )
2.4 MB
Maya ( .ma, .mb )
1.4 MB
Maya 2008 ( .ma, .mb )
1.3 MB
Other ( See Notes )
365 bytes
OBJ ( .obj )
1.2 MB
Maya ( .ma, .mb )
1007 KB
Maya ( .ma, .mb )
1.2 MB
3D Studio ( .3ds )
264 KB
DXF ( .dxf )
1.7 MB
3ds Max ( .max )
2.3 MB
Need help with format conversion?
Product Specifications
Media Type:3D Models
Published:Nov 13, 2008
Geometry:Polygonal
Polygons:9,730
Vertices:4,867
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
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