| The 3D model of a male human character is especially designed for such 3D realtime applications, in which models are positioned on far distance from the camera, like RPG and strategy games. The polygon count is very low. There are 320 polygons and 166 vertices. The model is textured with UVW Unwrap method. There are 3 different texture maps in the archieves. The 1024x1024 textures are in BMP format. The model is rigged with Character Studio biped and skin modifier. The following file formats are available: MAX (Version 7). |